Themes: Where are my classes?
- RISErpg

- Mar 10, 2020
- 2 min read
Updated: Mar 16, 2020
In RISE, the linear character development system common to most table-top roleplaying games was discarded for a robust buffet of options that allow any type of character to be created and enjoyably played. So long as the requirement is met, you can pick and choose options to hone your character into a unique creation. One of the ways RISE can support this type of character creation is through the implementation of themes.

Themes represent an archetype found in the fantasy genre, such as the Rogue, the Wizard, or the Cleric. The difference in RISE, however, is that these options are not classes that define your character, but rather themes that help describe your character and the options available to her. For example, in RISE, Thierantrophy is the power to take the form of animals. For the Barbarian theme, this power is beserking, raging through combat in such a way as to resemble the animal shape taken, while the Invoker uses Theiranthrophy to take to form of his deity as imaged through animals. Although the same power is used, these themes apply specific changes and bonuses to Thieranthrophy, making the function and flavor different depending on how it was gained. Combining Barbarian and Invoker could even be done, creating a character whose god is realized in righteous wrath of fallen allies or within the predation of the food chain. The ability to combine themes brings new life to what may appear to be static options.
Themes offer some of the most dynamic methods to personalize your character. No longer would your character simply be a Barbarian or a Rogue or even a Barbarian-Rogue. Instead, you would be a unique individual with training described by general archetypes, but combined to make a mechanically custom character. Themes open the door to mechanical interpretation. As a Rogue, you could select features solely related to fencing goods or working in a spy network. Alternatively, you could gain features that support mugging or robbing. Each is thematically different, yet unified by the Rogue. If you do not want your character to be adept at picking locks, then build a rogue without that option. The results are under your control through your game play.
Mixing and matching themes can lead to surprising and engaging characters as the end result is more than just a lists of classes, but a unique, individual character ready to RISE!



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